![]() ![]() It’s sort of creating that buddy movie feeling to it. So you become his ghost giant who’s there. You are actually a player inside the game. So the idea was that the main character Louis actually does see the player. ![]() So it feels like you and are kind of becoming a team together. “He’s saying what he’s thinking, what he’s doing. “I liked the way a lot of games like Old Monkey Island games, when you play the character, he’s always talking in a way, to you, to the screen,” Lyngeled noted. For Lyngeled, it’s an homage to the old point-and-click adventure titles, but adapted for VR. You control the world and environments with bit ghost hands and are completely invisible to everyone except for a lonely little boy named Louis, whom you are tasked with protecting. Ghost Giant is a narrative-driven puzzle game built for VR. at the same time, we were really good at doing those games like Stick it to the Man, Flipping Death, both adventure games.” So I thought, if I was going to do a VR game, I really wanted to do something that’s quite close to you like a little puppet set, very cozy. “The first time I tried Oculus… I thought it was really cool how there’s such close parallax. You thought it would kind of be cool watching Lawnmower Man and all that stuff, you know? Klaus Lyngeled (Image: Twitter) “You feel like, ‘Wow this is actually different.’ I went through the whole ’90s era of VR, which was horrible. It’s always really cool when there is a new medium,” Lyngeled explained to me after I played Ghost Giant at E3. “I’ve been working with games for 20 years now. Zoink’s VR project was the result of nostalgia and a fascination for what VR could be through that particular lens. ![]() VR has not been that profitable for many developers yet, but some indie studios are banking on the creative rewards inherent in embracing the technology. He’s partnered with Sony on PSVR-exclusive Ghost Giant, which doesn’t have a firm release date but is likely shipping early next year. ![]() Zoink CEO Klaus Lyngeled’s next step is into the world of virtual reality. With well-received games like Fe and Flipping Death, and the creation of the Thunderful Group which now serves as the parent company to both Zoink and Steamworld Dig studio Image & Form Games, the developer is poised for growth. Swedish studio Zoink Games is coming into its own. ![]()
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